Within the media choreography framework, a central objective has been to create software “instruments” that map — in realtime — people’s physical actions to fields of video or sound which turn are projected into the ambient environment.  This empirical, practical emphasis on field mirrors my philosophical investigation of our continuous, sensuous experience-based dynamical process, vs. (static) categories of objects.  This continuity in space, matter and action characterizes what I call topological media.  The realtime constraint is a distinguishing feature for TML’s software development: there should be no perceptible delay from the moment you do something to the moment the media changes. Realtime response across all the media (video, sound, lighting, moving objects) in our responsive environments strongly characterizes the palpability of what I have defined as responsive media. This links to my philosophical investigation of materiality and agency, and replaces the conventional turn-taking (A speaks, then B speaks,) model of communication underwriting conventional “interactive” technology and art.

Projects Include