In everyday life, we experience various events, and they are perceived not only as momentary but also as continuous (durational). When remember/think a certain event, it stays at the status between the ephemeral and permanent: as an element and as a whole at the same time. I would like to illustrate such conceptual ideas of conflict states with considerations of performance, presence, subtlety, instantneousness, responsiveness, probability, and video as captured moments (time).
It is consist of two video projections, one on a wall and the other on the floor (or both on a wall). On the first screen will be half realtime and hlaf manipulated video will be shown, and on the other screen will be real-time image is shown. They are inter-linked literally and conceptually. Basically, it is a realtime video manipulation of a user or passer-by (for public installation).
- video processing and visual effect : max/msp jitter and possibly open GL
hotspot detection/ image capture/ motion trackings/ open GL
-two camreas for live video input
-two projectors
-two computers
a. In the first screen, a certain framet is captured as if it is a freezed moment at a certain moment. The specific capture moment will be activated by a simple hotspot detection, and it is going to be based on my own basic probability formula. So, the chaces of nothing happens and immediate capture are expected at the same time.
b. Once the image is captured, ethier as mixed with pre-recorded video masking of ice or captured as a still image (to be more developed), it will start to melt. At this phase, user will be appear only as a shilluete or shadow or gestural movements on the first screen.
c. The movement in b phase will trigger the second screen, and images on the second screen will be realtime feedback of the shilluete or shadow image, and it will be distorted as if it is transformed into more liquid/colloid state (e.g water or magma): continuous state of captured moment. The algorithm for the second video should be developed, and it will be generated by energy created by the formula in phase a, which actually concerns the time spent before the capture moment.
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