Themes for 1996-1997 Sha Xin Wei 23 September 1996 Dear Larry, Tim, Ann, Ben, Niklas-in-spirit, (Tim, Larry and I met last Friday to talk about the IMG this year. After mulling everything over and recalling discussions with other folk over the past year, here are some thoughts and suggestions. Please tell me what you think.) I am sympathetic to the criticism that some theorists who study technology tend to cart around some old theoretical apparatus that got them tenure and simply appropriate impressionistic factoids about technology to ornament their Big Theory. This applies much more strongly to well-established Names than to enterprising graduate students and dare-devil faculty who want to put out ideas under their own name. Of course I want to attract those young lions who are willing to ground their analysis on a real familiarity with the object of their critique. And the larger goal that I share with Tim and Niklas, and presumably Gumbrecht, is to promote a radically new form of media studies inside the academy. This is all fine. Hugs and kisses all around. Now, the tougher part. I have no time nor inclination to survey random cases of software the way we've been doing it for the last year. I have a research agenda -- which is to understand computational media, and how to make them malleable for humane purposes. And I have been nursing some notions that I need to work out in a circle of friendly but *theoretically* sharp critics. In fact, coming from the sci-tech side, my interest is obverse to the theoretically-minded humanist's, perhaps; I need more exposure to some critical, analytical theoretical tools that will help me reflect upon the design of future technologies. Certainly I intend to choose examples from technology, but they're chosen to fit the arc of this conceptual agenda. (Maybe my "arc" corresponds to what Larry means by a "problematics."[NOTE 1]) I have no faith that surveying a sequence of technology "objects" will lead to any coherent, interesting arc of questions. This is not just my belief, but also the nearly uniform impression I got from interviewing profs and grad students over the last year as I went around Stanford and elsewhere drumming up interest in the IMG. We need a small number (< three/term) of themes or guiding questions. I propose that we try to make the seminar more attractive and coherent by structuring discussions under a few themes, not individual technology objects. Each theme should be fairly broad, to accomodate many different takes, but grounded by very concrete and specific objects of technology AND by one or two core readings. (I don't like the word "core," because, agreeing with Tim, I think there are no core texts in this new frontier.) Without a set of readings, the IMG will seem like yet another round of playing with toys.[NOTE 2] Tim's remark that we're still quite early in the game, so that a proto- Baconian methodology is what's appropriate, seems correct for the history and lit. establishments. But here, with the IMG, we have a chance to work with a select group of tough- and flexibly-minded people who are ready to study closely these new media. That's why, this year, I want to start first with by finding some good people, and then build themes around what they want to study, as long as there's at least a loose coupling to the terms: interaction and media. This certainly fits the Humanities Center's charter of providing safe places for people to work out risky new research programs. I spent the last year talking to people about IMG-related issues, some of whom could not attend because of other commitments, or because of reservations about the IMG's approach. Tim, Niklas Damiris, Ann Weinstone and Ben Robinson are willing to give it a try this Fall. I would feel lucky to be able to read and study with these people. So, compromising between structuring the IMG around core readings or around techno-objects, here's a suggested set of themes. For concreteness, for each theme I named a Moderator (x number of sessions), Objects of study, and Readings. The moderator's responsibility will be to (1) give an overview talk in the first session (2) lead off follow-on sessions and synthesize discussions and maybe (3) facilitate discussion to ensure people get fair air-time [If (3) doesn't work, then someone other than the moderator should facilitate.] Of course, I'm committing only myself and my own readings. I'd like to lead a series of seminars in Winter quarter, expanding on my idea-germs from two summers ago and from Schnapp's seminar. Tim and Ben independently suggested that I do it in Fall, but (1) I'm not ready, and (2) I'm already committed to other work this term. The other commitments I managed to obtain for the year are Helgi Schweizer, and Niklas Damiris.[NOTE 4] Please forgive me for mashing tentative interests into such an orderly order, but it may be better to vary an agenda than to have no agenda at all. ------------------------- THEMES, briefly: ------------------------- FALL: (I) Networks1996? (II) Synthetic image, synthetic perception -- Tim, SXW (III) Biological and pseudo-biological interactivity -- Schweizer, Ann? WINTER: (I) Virtuality -- Tim, SXW (II) Computational media/performable writing -- SXW. SPRING: (I) Social Media and Social Interaction -- Niklas Damiris, Ben?, Ann? (II) Cyber-Subjectivity -- Ann? ------------------------- THEMES, in more detail: ------------------------- FALL I. Networks1996 -- Larry?, SXW?, x 2? [NOTE 3] (contrasting Really Existing Networks w/ the Hum. Center's Kittlerian seminar: "discourse@networks2000") A. Objects of study * Email (text, MIME) * Andrew File System (AFS) and MacLeland B. Readings and discussion * Khanna, Distributed Network Administration, ch 1. * UNIX mail handler documentation II. Synthetic image, synthetic perception -- Tim x 3? A. Objects of study * (a scientific visualization system, eg. AVS, Explorer) * (medical imaging) B Readings and discussion * Scientific visualization -- ?/SXW * Computer graphics -- ?/SXW * Malik, Perception chapter (in Russell & NorwigÕs _Artificial Intelligence_ 1996) III. Biological and pseudo-biological interactivity (Schweizer x 2) [Note 4] A. Objects of study: * ConwayÕs Game of Life -- SXW * Adaptive networks -- SXW * AppleÕs Speech recognition/synthesis system OR * Napkin, a gesture recognition for architectural sketching B. Readings and discussion * Maturana and Varela -- Ann? * Drexler, nanotechnology -- Ann? * Intro to dynamical systems -- SXW? * Neurophysiological bases of rhythm and interaction -- Schweizer WINTER I. Virtuality -- Tim x ? [Note 5] A. Objects of study * Habitat * Sim-City * SUNSoft 3D graphics editor? * SGI SoftImage? * VRML 2.0 (Moving Worlds) sites B Readings and discussion * See Tim's lists II. Computational media/performable writing. -- SXW x 4, Tim? x 1 A. Objects of study: * Mathematica, a pattern-based programming environment * mTropolis, an object-oriented multimedia performable scripting system B. Readings and discussion * Questions * How are computational media different from traditional media? * Why and how are current digital systems brittle? * What is a computational object? * How do people ascribe meeaning and intent to computational objects? * How can we distinguish linguistic from non-linguistic structures, discrete from non-discrete models? * What are alternatives to discrete and linguistic structures for interactive media? * Peirce * Husserl -- Tim or Ben? * Whitehead, Concept of Nature * Janich, Topology SPRING I Social Media and Social Interaction -- Niklas x 4?, Ben? A. Object of Study * VR communities * B. Readings and discussion * Niklas Damiris -- Social capital; liquid space (from the material to the computational) * Rosenblueth, Wiener, Bigelow. "Behavior, Purpose and Teleology." Philosophy of Science 10(1943) 18-24. * Wiener. Cybernetics: or Control and Communication in the Animal and the Machine. * Bertalanffy, Ludwig von. General System Theory * John O'Neill. "Horror Autotoxicus." in _Zone Incorporations_ II. Cyber-Subjectivity -- Ann? A. Object of Study B. Readings and discussion * S. Turkle. _The Second Self_. * A.R. (Sandy) Stone. _The War of Desire and Technology_. * The Cyborg Handbook ------------------------- NOTES ------------------------- [1] In the ideal case, if we had infinite time, we could paddle about for yet another year or two, and see if any problematics or arcs of questions emerge from the minestrone of technology. But the IMG's experience over the past two years convinced me that I can't wait for this to happen. If there are people who already have some problematics in mind for a dissertation, or a paper (and they do exist), then let's make the IMG seminar a place for a few of them to present these developing ideas. Nothing excludes the likelihood that these problematics will evolve. [2] As an aside, I must emphasize that "concrete technology" does not mean just software applications like Netscape or Eudora. As Larry noted, discovering the network protocols underlying email opens up a vertiginous world of plumbing under the smooth surface of the "text" editor. Technology also includes artifacts like the Java and Mathematica programming languages, media encoding standards like VRML/WWW, and mathematical methods like ray-tracing algorithms (which encode epistemic assumptions about how we see and negotiate the visual world). If we're going to get a grip on some critical problems of technology, may I suggest some grips that give us real purchase? Twenty years of diverse computing gives one a good sense of which technology objects are worth dissecting, and which we can profitably flush down the toilet. [3] In my frank opinion, this would be incredibly boring, and is a good way to turn people off. That's why I suggested the "networked desktop" as the familiar artifact, compromising. But even this would be only marginally more interesting without a context, a reading such as Coyne's book on Postmod. Info. Design, which we read last spring. The clincher is that the hot practical and theoretical issues are not networks per se, but the cosmologies and affordances that Distributed Computing enables. Email is too narrow a keyhole into the DC problematics, and dangerously skews the analysis toward plaintext. Amen. The problematics are quite interesting, but too hard without spending weeks studying EE/CS. To do this requires experience not with Macs or PC's, but UNIX and multi-tasking or distributed computing, which is too far from humanists' experience. [4] The one fixed constraint is Helgi Schweizer, who I invited to come out from Austria to give a lecture and lead a discussion on Dec. 4 and 11. His work should provide a grounded, neurophysiological, approach to "interaction." Since he needed to know ASAP to make arrangements, I went ahead and said come on over as soon as the Hum. Center announced it was re-funding us. Niklas Damiris (bio-physics, Xerox PARC, etc.) tentatively agreed to give a series of talks in the Spring based on his work with information and media, what he calls social capital, and liquid spaces. This fits into the social aspects of interaction and media, which is (finally) becoming a serious issue in Human-Computer Interaction and Computer- Supported Collaborative Work. [5] Tim will teach a Sophomore Dialogue on this topic in Winter quarter.