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M3 is a long-term research project aimed at perturbing the dominant informatic-centric vision of the world-one of problem solving, discrete representation and rule-based action, towards the pliant, responsive and topological--one of continuous action, fluidic expression, formation of experience and subjectivity out of the flow of media and matter.


It focuses on three questions which are made tangible through three built environments:
  • how do we play (rule-bound vs. social or free play)?

  • how do we experience the world in an embodied way?
    (cognition and perception vs. being and becoming?)

  • how do we shape the world?


M3 seeks to infuse the digital with pliability and immerse it in ordinary life.

Why should we desire this? To make possible imagining other than the actual and to find the means to fashion these other imaginaries.












above images from a video presentation. quicktime: 13mb
  M3: Puzzle Sauna TGarden
     
               
  contact sponge            

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