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The
TGarden environment proper is a hybrid performance/play space conceived as a real time installation for between five to twelve visitors in a specified time cycle. Its "performers" are the performing public who, within the environment can socially construct and shape media together on the fly based on their own movement as well as the movement and social proximity of others around them.

The space in which the installation takes place is a large (10 x 12 meter) performance environment, with real time computer graphics projected onto the entire floor of the performance space and multi-channel spatialized sound.

As each visitor enters into the space, they are escorted to private dressing cabinets where they will find various types of clothing. The clothing itself is designed with specific physical and material constraints in order to interfere with the visitors' standard ways of physically relating to the world.

The clothing is also embedded with sensors, in this case, accelerometers that measure the degree of acceleration, tilt and gravity of each person's movement, as well as wireless/wearable computing. Such on the body computing enables the visitors' movement, acceleration and balance to be measured and sent, via wireless Ethernet, to a central logic computer that forms the core of the TGarden system architecture.

This logic system ("OZ") inteprets data from the sensors (both on the body and room tracking), analyzes what is happening overall in the TGarden system and send commands to the sound and computer graphics systems based on the judgement. The OZ system contains the microscopic logic of how the environment responds to visitors' actions both immediately as well as over time.

The different sound and image systems modify their own internal states on the basis of OZ's hints and also on the basis of the continuous output from the sensors themselves.






 
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